tf2  master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
Namespaces | Functions
utils.h File Reference
#include <tf2/LinearMath/Transform.h>
#include <tf2/LinearMath/Quaternion.h>
#include <tf2/impl/utils.h>
#include <tf2/visibility_control.h>
Include dependency graph for utils.h:

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Namespaces

 tf2
 

Functions

template<class A >
void tf2::getEulerYPR (const A &a, double &yaw, double &pitch, double &roll)
 
template<class A >
double tf2::getYaw (const A &a)
 
template<class A >
tf2::getTransformIdentity ()