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tf2
master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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#include <tf2/LinearMath/Vector3.h>#include <tf2/LinearMath/Quaternion.h>#include "tf2/time.h"#include <tf2/visibility_control.h>

Go to the source code of this file.
Classes | |
| class | tf2::TransformStorage |
| Storage for transforms and their parent. More... | |
Namespaces | |
| tf2 | |
Typedefs | |
| typedef uint32_t | tf2::CompactFrameID |
1.8.17