tf2  master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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transform_storage.h File Reference
#include <tf2/LinearMath/Vector3.h>
#include <tf2/LinearMath/Quaternion.h>
#include "tf2/time.h"
#include <tf2/visibility_control.h>
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Classes

class  tf2::TransformStorage
 Storage for transforms and their parent. More...
 

Namespaces

 tf2
 

Typedefs

typedef uint32_t tf2::CompactFrameID