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tf2
master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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This is the complete list of members for tf2::TransformStorage, including all inherited members.
| child_frame_id_ | tf2::TransformStorage | |
| frame_id_ | tf2::TransformStorage | |
| operator=(const TransformStorage &rhs) | tf2::TransformStorage | inline |
| rotation_ | tf2::TransformStorage | |
| stamp_ | tf2::TransformStorage | |
| TransformStorage() | tf2::TransformStorage | |
| TransformStorage(const TimePoint &stamp, const Quaternion &q, const Vector3 &t, CompactFrameID frame_id, CompactFrameID child_frame_id) | tf2::TransformStorage | |
| TransformStorage(const TransformStorage &rhs) | tf2::TransformStorage | inline |
| translation_ | tf2::TransformStorage |
1.8.17