tf2
master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
|
This is the complete list of members for tf2::StaticCache, including all inherited members.
clearList() | tf2::StaticCache | virtual |
getData(TimePoint time, TransformStorage &data_out, std::string *error_str=0) | tf2::StaticCache | virtual |
getLatestTimeAndParent() | tf2::StaticCache | virtual |
getLatestTimestamp() | tf2::StaticCache | virtual |
getListLength() | tf2::StaticCache | virtual |
getOldestTimestamp() | tf2::StaticCache | virtual |
getParent(TimePoint time, std::string *error_str) | tf2::StaticCache | virtual |
insertData(const TransformStorage &new_data) | tf2::StaticCache | virtual |
~TimeCacheInterface()=default | tf2::TimeCacheInterface | virtual |