tf2
master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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This is the complete list of members for tf2::Stamped< T >, including all inherited members.
frame_id_ | tf2::Stamped< T > | |
operator=(const Stamped< T > &s) | tf2::Stamped< T > | inline |
setData(const T &input) | tf2::Stamped< T > | inline |
stamp_ | tf2::Stamped< T > | |
Stamped() | tf2::Stamped< T > | inline |
Stamped(const T &input, const TimePoint ×tamp, const std::string &frame_id) | tf2::Stamped< T > | inline |
Stamped(const Stamped< T > &s) | tf2::Stamped< T > | inline |