tf2  master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
tf2::tf2Vector4 Member List

This is the complete list of members for tf2::tf2Vector4, including all inherited members.

absolute4() consttf2::tf2Vector4inline
closestAxis4() consttf2::tf2Vector4inline
getW() consttf2::tf2Vector4inline
maxAxis4() consttf2::tf2Vector4inline
minAxis4() consttf2::tf2Vector4inline
setValue(const tf2Scalar &x, const tf2Scalar &y, const tf2Scalar &z, const tf2Scalar &w)tf2::tf2Vector4inline
tf2Vector4()tf2::tf2Vector4inline
tf2Vector4(const tf2Scalar &x, const tf2Scalar &y, const tf2Scalar &z, const tf2Scalar &w)tf2::tf2Vector4inline