tf2  master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
tf2::impl::Converter< IS_MESSAGE_A, IS_MESSAGE_B > Member List

This is the complete list of members for tf2::impl::Converter< IS_MESSAGE_A, IS_MESSAGE_B >, including all inherited members.

convert(const A &a, B &b)tf2::impl::Converter< IS_MESSAGE_A, IS_MESSAGE_B >static
convert(const A &a, B &b)tf2::impl::Converter< IS_MESSAGE_A, IS_MESSAGE_B >inline
convert(const A &a, B &b)tf2::impl::Converter< IS_MESSAGE_A, IS_MESSAGE_B >inline
convert(const A &a, B &b)tf2::impl::Converter< IS_MESSAGE_A, IS_MESSAGE_B >inline
convert(const A &a, B &b)tf2::impl::Converter< IS_MESSAGE_A, IS_MESSAGE_B >inline