tf2  master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
tf2::TimeCache Member List

This is the complete list of members for tf2::TimeCache, including all inherited members.

clearList()tf2::TimeCachevirtual
getData(TimePoint time, TransformStorage &data_out, std::string *error_str=0)tf2::TimeCachevirtual
getLatestTimeAndParent()tf2::TimeCachevirtual
getLatestTimestamp()tf2::TimeCachevirtual
getListLength()tf2::TimeCachevirtual
getOldestTimestamp()tf2::TimeCachevirtual
getParent(TimePoint time, std::string *error_str)tf2::TimeCachevirtual
insertData(const TransformStorage &new_data)tf2::TimeCachevirtual
MAX_LENGTH_LINKED_LISTtf2::TimeCachestatic
MIN_INTERPOLATION_DISTANCEtf2::TimeCachestatic
TimeCache(tf2::Duration max_storage_time=TIMECACHE_DEFAULT_MAX_STORAGE_TIME)tf2::TimeCache
~TimeCacheInterface()=defaulttf2::TimeCacheInterfacevirtual