tf2  master
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
tf2::BufferCoreInterface Member List

This is the complete list of members for tf2::BufferCoreInterface, including all inherited members.

canTransform(const std::string &target_frame, const std::string &source_frame, const tf2::TimePoint &time, std::string *error_msg) const =0tf2::BufferCoreInterfacepure virtual
canTransform(const std::string &target_frame, const tf2::TimePoint &target_time, const std::string &source_frame, const tf2::TimePoint &source_time, const std::string &fixed_frame, std::string *error_msg) const =0tf2::BufferCoreInterfacepure virtual
clear()=0tf2::BufferCoreInterfacepure virtual
getAllFrameNames() const =0tf2::BufferCoreInterfacepure virtual
lookupTransform(const std::string &target_frame, const std::string &source_frame, const tf2::TimePoint &time) const =0tf2::BufferCoreInterfacepure virtual
lookupTransform(const std::string &target_frame, const tf2::TimePoint &target_time, const std::string &source_frame, const tf2::TimePoint &source_time, const std::string &fixed_frame) const =0tf2::BufferCoreInterfacepure virtual
~BufferCoreInterface()=defaulttf2::BufferCoreInterfacevirtual